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Channel: Novelty – In An Age
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Bean Counters

So once again, Gevlon accidentally makes a compelling argument in the midst of a pompous rant: “Work ethic”, “hamstering”, “completionalism”: I don’t have a good name for this skill, but I’m completely...

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The Limits of Procedure

In a recent post, Tobold says: After Everquest Next announced dynamic spawns with an ecosystem, destructible environment, and open world player housing, several people dismissed these claims as...

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Challenge is Overrated

Rohan posted the other day that the modern MMO tendency towards making leveling alts easier runs afoul of Raph Koster’s Theory of Fun¹. “Leveling alts should be harder, not easier!” Allow me to offer...

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What PSX games would you actually play?

So my PSX problems from the other day were mostly solved by stumbling across an emulator website that specifically had a PSX-2-PSP section that already did the heavy lifting for you in terms of format...

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Unfinished

I was browsing my game library yesterday, desperately looking for something that could grab my interest, and it occurred to me just how much of it is filled with unfinished games. Not “unfinished” in...

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Ghost of Fun Past

Novelty is a finite resource. The best we can hope for in a game is that it ends before the novelty wears off. Too soon and the game feels like it missed its full potential (which it literal did). Too...

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